Projects

Project Details

Under Pressure was the second school project I developed using Unity, collaborating in a diverse team of 15 composed of gameplay programmers, artists, and sound designers. Our process began with crafting a focused One Page Concept that clearly outlined our game idea before moving into development.

My primary responsibilities included designing and building parts of the two distinct game levels while incorporating the work of other level designers, contributing to gameplay programming (health and damage, respawn…), and developing UI features. I also played a key role in assisting artists with integrating their assets (visuals and sounds) and worked closely with fellow developers to debug and polish the game systems.

This project was a valuable learning experience in managing organization and communication across multiple disciplines, highlighting the importance of teamwork and clear communication when coordinating workflows in a sizable team.

Game Trailer

https://www.youtube.com/watch?v=H-jnHaeHVIw

In Game Pictures, Concepts & Documents

Under Pressure - One Page Concept (french, old name)

Under Pressure - One Page Concept (french, old name)

Under Pressure - Main Menu

Under Pressure - Main Menu

Under Pressure - Credits

Under Pressure - Credits

Under Pressure - Level selection

Under Pressure - Level selection

Under Pressure - Level 1

Under Pressure - Level 1

Under Pressure - Level 2

Under Pressure - Level 2

Under Pressure - Final animation

Under Pressure - Final animation

Under Pressure - Win screen

Under Pressure - Win screen

Under Pressure - Game Over screen

Under Pressure - Game Over screen

Under Pressure - Settings screen

Under Pressure - Settings screen

Under Pressure - Level 1 Blueprint

Under Pressure - Level 1 Blueprint

Under Pressure - Level 2 Blueprint

Under Pressure - Level 2 Blueprint